Friction in Line Rider
Is there friction in Line Rider? Does it function as physics would expect? To test this, I set up a simple track:

Basically, a slope with a flat part to start with and to end with. Let me show you something simple before further analysis:

This is the x-position vs. time for the line rider on the first horizontal portion of the track (before he or she goes down the incline). This shows the rider traveling at a constant speed of 0.71 m/s. If friction were present, the rider would slow down. If you do not believe me (and why should you?) try creating your own line rider track with a long horizontal section. The rider will not stop, but continue on at a constant speed.
Ok, so no friction on the horizontal line. This makes a little bit of gaming sense. Who would want a rider to stop in the middle of the track and be stuck? That wouldn’t be fun. But, is there friction on non-horizontal portions? To test this, I will use the work-energy principle.