Physics of Fantastic Contraption I

One of my students showed me this game, [Fantastic Contraption](http://fantasticcontraption.com/). The basic idea is to use a couple of different “machine” parts to build something that will move an object into a target area. Not a bad game. But what do I do when I look at a game? I think – hey! I wonder what kind of physics this “world” uses. This is very similar to [my analysis of the game Line Rider](http://blog.dotphys.net/2008/09/the-physics-of-linerider/) except completely different.

Fantastic Contraption gives the unique opportunity to build whatever you want. This is great for creating “experiments” in this world.

The first step is to “measure” some stuff. The game includes three types of “balls” and two types of connectors. The balls are:

  • Clockwise rotating
  • Counterclockwise rotating
  • Non-driven

Connectors:

  • wood lines – these can not pass through each other
  • water lines – these can pass through each other, but not the ground

First question: Do the different balls have the same mass? This can be tested by creating a little “balance”

![Screenshot 05](http://blog.dotphys.net/wp-content/uploads/2008/10/screenshot-052.jpg)

Continue reading “Physics of Fantastic Contraption I”