**Note: this is post from which IS my site, but I am putting here. – end note**
**Part I: Introduction**
[Linerider](http://linerider.com) is a flash “game” in which the user can create tracks. A rider is then allowed to slide down these tracks. If you have not played this, I recommend you DON’T play it. It is very addicting and can consume many hours of your time (hours you would otherwise spend on Digg or surfing needlessly).
In this short report, I will analyze the physics involved in line rider. An obvious question is “why not just ask the line rider programmer?”. Well, that would not be too much fun. Would it? So, there is the first reason – its fun. The second reason is to give an example of a physics project that students could do as a project.
I also tried to write this in a method that would be instructive. The analysis may seem overly detailed, but I tried to give a good background to the physics needed. If you had physics in college or high school, this could be a good review.
**Disclaimer** There are likely to be some mistakes in here. I know some people may get all uptight about some of my equations. I tried to simplify things as much as possible (only using vector notation when absolutely necessary). This could lead to some equations that experts might call wrong (but they are not wrong).
**UPDATE:** I would just like to emphasize that the goal is this report is NOT to say that the Line Rider game is bad. It is very, very good and very entertaining. I have also talked to a famous flash programer (who pretends he has a master’s degree in physics, but he doesn’t). This programmer explained that with flash, it is nearly impossible to correctly calculate things in flash and that most (if not all) of the physics is faked. So there.
Continue reading “The Physics of Linerider” →